Very enjoying with smooth gameplay and fab music. True ZX128 game, not running on 48k versions. I tested this with some ZX clones as well like Harlequin etc. without issues. I like it.
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I'm really glad you're enjoying it. Good to know it works on different machines. Hope you have fun.
Quite enjoying this but I've noticed some (possible) bugs: you can't go back to a screen previously visited; after losing a life, Ratty sometimes starts at a different part of the screen than he actually entered from; the animated arrows and "whiff" from the cheese remains when the object is picked up
Love the graphic style, btw. Amazing how few platformers use 8x8 sprite sizes
Glad you're enjoying it. The game would be too easy if you could go back. It doesn't cause a problem as you'll see once you get further into the game. When he dies he always restarts in the same place. It avoids and multiple death problems which occur in games like Jet Set Willy. The arrows remain so that you know very quickly that the luggage has already been collected. The 'whiff' is actually gnats hovering over the cheese. They still hang around as the "whiff" is still there. Cheers, I love the 8x8 sprite style and not just because I think it looks great. It's better for collision detection and allows for a lot more sprites on the screen at the same time. I think it also gives you more space to explore in each screen too. The next few games will also use 8x8 sprites and then when I finally get around to doing a Percy Penguin sequel I'll revert back to 16x16 as the graphics will need that scale of detail.
since 80's i preferred wasd keys
I like that for 3D games like Doom where you can go in at least 4 directions. This is simple just left, right and jump. I don't think QW and space for jump is too bad personally, like Manic Miner, Jet Set Willy, etc. I think they're easy to get used to with a bit of practice.