Here is my tribute to this brilliant game...
Percy Penguin in The Present Palaver
A downloadable game for Windows, macOS, Linux, and Android
Percy Penguin in The Present Palaver
Concept & Code by John Davies
written using The Amazing AGDx
Oh dear, Santa has come a cropper in some unusually awful Christmas Eve weather and managed to tip a bunch of children's presents out of his sleigh and into the eerie icicle forest far below.
Percy, being the perfect penguin he is, has volunteered to retrieve the presents before the Christmas Day deadline as Santa's elves have clocked off for the night.
He may not be able to fly but his jumping skills are second to none, and he'll need them to make his way through the freezing cold treachorous forest, recover every single present dropped and return back to Santa's workshop before time runs out.
Do you have what it takes to guide Percy on his journey and save Christmas in less than an hour?
Better get your skates on!!
Percy Penguin in The Present Palaver is a platform game for the ZX Spectrum in the same vein as Manic Miner and Jet Set Willy.
You must traverse through 26 screens where you'll encounter all manner of creatures to avoid and glowing Christmas gifts to collect. All 50 presents must be returned back to Santa's workshop in the final hour before Christmas Day.
Q-Skate Left, W-Skate Right and Space-Jump
P-Tunes On/Select Tune L-Tunes Off
Percy Penguin, Polar Bears, Etch a Sketch, Mr Frosty, Baubles, Deadly Stalactites, Snowy Owls, Decorations, Ghosts, Christmas Tree, Teddy Bears, Penguins, Squirrels, Snow, Hidden Passages, Choppers, Extra Lives, Bats, Space Hopper, Christmas Countdown, Presents, Stars, Turkey, Snowmen, Stylophones, Yetis, Ice, Crackers, Rubiks Cube, TV and much more....
Special Thanks to...
Allan Turvey, Sparkling Additional Code
Andy Green, Beautiful Loading Screen
Jonathan Caudwell, The Wonderful AGD
Paul Jenkinson, Fantastic Tutorials
David Saphier, Lovely Musicizer II
and the Fabulous Tunes by
Davos, Djnzx48, Key-Jee
X-Agon, Ironman and Noize
and also everyone else who's helped me at all along the way.
You know who you are. Cheers.
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Thanks mate, really appreciate the video and the fact that you got past the little puzzles and discoveries that many people gave up on. There's only 3 or 4 really difficult screens after you get to the snowmen so hopefully you'll get to see a lot more of the game. There's 25 screens in all plus an finish game screen. Here's a map https://maps.speccy.cz/map.php?id=PercyPenguininthePresentPalaver
I can't get past the beginning of the second screen, everything kills me.
I love your drawings and all your levels, very beautiful designs.
I'm using your game as a sample for an AGD I'm doing for Amiga. I see all the levels, blocks, Objects, Sprites, frames, Messages, Map, sources, for now I get it from the AGD source, which can be extracted with the converter, then I can do it with the game in TAP or SNA.
At least the editor is already functional, I'm going to create a page to put the advances, and start the publications.
Do not worry about your sources, they will not be revealed, I have yet to find out how they do with copyright with so many editors and extractors.
Yes, most people struggle with that puzzle at the start of the second screen. You have to jump from a branch on the right of the tree on the previous screen over to a branch on the second screen. It's not blind jumping as you can see the branch you are supposed to land on, on the 2nd screen. So you can go back to the 1st screen, climb the tree, jump from branch on 1st screen to a branch on the 2nd screen. I hope that makes sense.
Your game looks very interesting, I'm going to play it, I'll tell you about it.
Is there a list of games made with AGD?
I think the list would be extremely long. Percy was made with a variant called AGDx and the other games were made with yet another variant called AGDx Mini. I have another game done but still waiting on a loading screen for it and I'm in the middle of creating another one which is a sequel to Road Trippin'. Hopefully will get both those uploaded here before the end of the year.
Very interesting, I don't know the differences, but I have to learn this whole world thoroughly, congratulations on your game. I already saw that you have to create 8 or 10 penguins as lives and space is lost with repeated graphics.
Jonathan Cauldwell is making great improvements in an effort to get it out on many 8-bit computers, I am a personal friend of Pete, who made the AGD port for Color computer and Dragon, I for my part will make an AGD emulator for a friend. I hope that all the games of any version can be ported and even improved, it can also be edited in a friend and download it to spectrum or others, already in window he has taken it, although I prefer a more friendly editor, like the one I am doing
Amazing Manic Miner type of game!
Thanks. My aim was to make a decent Christmas game that was a cross between Manic Miner and Jet Set Willy. It finished up exactly as I'd hoped :)
A very interesting idea and I like the look of the whole game! Unfortunately I couldn't get it ti work on my Mac :(
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
Which Spectrum Emulator are you using on your Mac? There's a bunch here - https://www.worldofspectrum.org/faq/emulators/macintosh.htm
I'll check out gdwc2019. Thanks for letting me know :)
I think the problem might be my own Mac since it's pretty old. And no problem! The competition is open until September so there's still time to think about it! :)
The first game review of Percy from Brazil. https://planetasinclair.blogspot.com/2019/06/percy-penguin-in-present-palaver.html?fbclid=IwAR3JOpPTOxkzgEB94yqM5cKCEMB_nwTT_q2oc89P72RZSV4X5kjYksFf64I